FIVE STARS
IF you’ve ever fancied yourself as an explorer,
detective or sailor, an interactive show at the National Maritime
Museum gives you a chance to be all three.
Against Captain’s Orders is a show which is
about as immersive as they come, blending performance, storytelling,
adventure and intrigue and is designed for all the family but
especially those aged between six and 12.
It has been conceived and put together by theatre
company Punchdrunk who have plenty of experience in staging
innovative and immersive theatre and this shows off their not
inconsiderable talents to the full.
I took my two kids, aged six and 10 to the show
and we weren’t disappointed.
On arrival our 30-strong audience was split up
into four nautical groups and asked to don the corresponding
life-jackets - Midshipmen, Salvage, Ship’s Watch or Navigation.
Although we were never separated from the other
groups and went through the 50-minute adventure together, it did
allow us to do certain tasks according to our group.
We were met by curator Arthur and Glan (played on
our visit by Matthew Odell and Sammy Kissin) who were to take us on
our adventure.
It starts off in a pretty ordinary way. We were
escorted through a dark door and in our groups were invited to sit in
small wooden boats. Each had a mast and within each mast is one of
the National Maritime Museum’s treasured exhibits and artefacts –
in ours was a pair of drumsticks – each pertinent to the story that
was about to unfold. The other boats had a glass bottle with a letter
inside, a telescope or sextant.
As Glan and Arthur begin their story and encourage
us to find out more about our objects Glan decides – against Museum
orders – to take the bottle out of the mast. It is then that the
fun begins for as she tries, the objects vanish and the museum
appears to go into lockdown with sirens, tanoy announcements and a
mist that starts swirling ominously.
As the sound effects begin to get louder we are
herded out of the boats and through a door that takes us to the
Dispatches Room where our adventure really begins.
This is the first of many rooms we get taken too
and explore and it is amazing.
It is strewn with artefacts, objects, maps,
papers, and Bertha, an enormous machine in the centre with lots of
buttons to press, flashing lights and noises.
We are charged with finding the telescope in
amongst all the other objects but we are given clues to do so.
Once found it goes into Bertha and we are taken to
the next room. And so it goes on until all four objects are safely
returned to the museum’s stores.
It is fascinating not least because of the
impressive sets – something at which Punchdrunk excels. The
attention to detail is incredible with each room stuffed to the
gunnels with props a plenty. We were also taken down a rabbit warren
of endless corridors and through the multitude of rooms including one
full of maps and globes with a giant compass which we had to use to
find the artefact, past the swashbuckling parrot room, evident from
the coloured feathers spilling out from underneath the door, and even
one which seemed to be made up entirely of sails hanging from the
ceiling which we had to navigate our way through - with no real idea
of where we were going.
It was dark at times, some rooms smelled, there
were loud noises, crashes and bangs, ghostly drumming, it was
disorientating and disconcerting and for some of the younger members
of the audience, my six year old included, sometimes a bit
frightening.
Indeed towards the end when we had but 90 seconds
to get out before the museum locked us in, was tense for all of us!
Would we get out alive? My six year old had his doubts.
But it was undeniably exciting and a huge amount
of fun. Not only that we really felt as though we were on an
important mission and thanks to the interactive nature of it we all
felt included – indeed even the adults got a bit competitive
wanting to be the one to find the rooms’ hidden treasures!
It was brilliantly put together, had a lovely
story to it and was a proper adventure that not only entertained but
allowed us to use our imaginations and our brains to look for clues
so we could find the objects and get out in one piece.
As we had been commanded to be right at the
beginning by Glan, we were brave, we were loyal and we were true -
and we’d do it all again in a trice!
Against Captain’s Orders is on at the National
Maritime Museum, off King William Walk, Greenwich until August 31.
Tickets cost £19.75. Visit www.rmg.co.uk/ for full listings.
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